Wee Witch's Apprentice
DARK

Wee Witch's Apprentice

  • ATK:
  • 1400

  • LINK-2
  • View:
  • 3871

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2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Dec 1, 2025
66± 6/ 100
Power Score
Intrinsic 65
Deck 63

Wee Witch's Apprentice — Power Evaluation

Final Score: 66 ± 6 · Confidence: Medium

  • Intrinsic: 65 · Deck: 63 · Meta: provisional
  • Primary role: Material body · Secondary: Utility, Recovery/Recursion

Why it scores here

Wee Witch's Apprentice converts the extremely common cost of '2 DARK monsters' into a generic Link-2 body with two downward arrows, a board-wide +500 ATK/DEF aura for DARK monsters, and a once-per-turn GY-to-hand recovery when it is destroyed. Its score is driven by that accessibility, material value, and near-free Extra Deck slot cost (no archetype lock, no garnet), not by its 1400 ATK or its stat-modification text, which is symmetrical and gives no interaction with the opponent. The recovery is real grind value but conditional on destruction, so it does not read as card advantage in most games. Combo evidence is too thin (a single Nouvelles combo with no role tags) to raise the deck-side score, leaving it a solid, ubiquitous utility body rather than a build-around.

Axis scores

Axis Score Evidence
Accessibility 70 Text requires only 2 DARK monsters and the card is an Extra Deck Link-2, so it is live in essentially any DARK deck (400/400 decks run it, 108 distinct archetypes) (observed).
Combo & Conversion 48 It provides two down arrows and a body for further Link climbing, but the only recorded combo has empty role tags, starterCount 0, and just 1 end monster at power index 65 (observed).
Resource Economy 45 On destruction it adds 1 DARK monster from GY to hand once per turn — a conditional +1 that only fires on battle or effect destruction, not a proactive advantage engine (verified).
Effect & Interaction 28 It grants +500 ATK/DEF to all DARK monsters and −400 to all LIGHT monsters, a symmetric stat swing with no negation, removal, or disruption of the opponent's plays (verified).
Material Utility 70 2 generic DARK monsters into a Link-2 with Bottom-Left/Bottom-Right arrows is a clean, fast Link-climb body that converts even if its stats line is irrelevant (verified).
Resilience & Flexibility 55 It functions both as an on-field aura and as a GY recursion trigger when destroyed, giving multi-zone value across turns, though 1400 ATK makes it fragile (inferred).
Deck-Building Efficiency 80 One Extra Deck slot, no archetype restriction, no garnet, and duplicate copies are unnecessary (avg 1.04 copies/deck), making it a near free-roll (observed).

Calculation

Weight profile: 0.7 Material body/Normal + 0.3 Utility. Intrinsic ≈ 65, Deck ≈ 63, Meta = provisional. Modifiers: Exceptional splashability (2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Generic summoning condition (2 DARK monsters) with no archetype lock, usable in any DARK strategy
  • Two downward Link arrows enable further Link climbing from a Link-2
  • Continuous +500 ATK/DEF to all DARK monsters on the field
  • Once-per-turn GY-to-hand recovery of a DARK monster when destroyed
  • Near-zero deckbuilding cost: one Extra Deck slot, avg 1.04 copies, no garnet

Weaknesses

  • 1400 ATK body is easily destroyed in battle
  • The stat modification is symmetric — it also buffs the opponent's DARK monsters and weakens any LIGHT monsters you control
  • The GY recovery only triggers if it is destroyed by battle or card effect, so non-destruction removal blanks it
  • Provides no negation, removal, or disruption against the opponent
  • Combo evidence is a single untagged appearance, so its role in real lines is weakly documented

Counters / choke points

  • Non-destruction removal (banish, bounce, spin) dodges the GY recovery trigger
  • Called by the Grave can negate the GY recursion effect
  • Effect negation such as Infinite Impermanence on summon
  • Any larger body outclasses its 1400 ATK

Best use

Generic DARK Link-2 material / Link-climb stepping stone with a DARK ATK aura. Decks: Dark Magician, Labrynth, Dogmatika, Generic DARK Extra Deck toolboxes. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: Link-2 requiring 2 DARK monsters, Bottom-Left/Bottom-Right arrows, 1400 ATK; All DARK monsters on the field gain 500 ATK/DEF and all LIGHT monsters lose 400 ATK/DEF; If destroyed by battle or card effect, once per turn you can target 1 DARK monster in your GY and add it to your hand
  • Observed: 400/400 recorded decks run it in the main deck at an average of 1.04 copies; Observed across 108 distinct archetypes with Dark Magician (15.8%), Labrynth (11.8%), and Dogmatika (10.2%) leading; One recorded combo appearance at power index 65 with net card advantage 3 and no starter/material/payoff tag
  • Inferred: Its practical role is a generic Extra Deck Link-climb body and DARK beatdown aura rather than a combo starter; Two down arrows make it a natural material stepping stone toward higher-Link monsters; Non-destruction removal would bypass the GY recovery trigger
  • Data gaps: no banlist token — assumed 3 copies (unlimited) combo evidence consists of a single appearance with empty combo role tags, so starter role/material role/payoff role signals are uninformative usage statistics covers only 3 archetypes (Tindangle, Scrap, Nouvelles) versus 108 archetypes in the attached decks sample no dated metagame sample supplied, so meta power is null/provisional











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